Contracts, Reimagined
The one-click "Renew" button is gone. In its place: a full negotiation mini-game where every wrestler walks into the office with a list of demands, a memory of how you've booked them, and — if they're over enough — a rival promoter's offer in their back pocket.
The Negotiation Table
Open a deal and the worker tables up to three demands pulled from their traits, popularity, and loyalty. A Prima Donna main-eventer wants a no-job clause. A washed veteran wants reduced dates. A midcarder with a buzz wants a downside guarantee. You can accept them (and pay the multiplier) or reject them (and eat the morale and loyalty hit).
Three Contract Types
- Per-Appearance (0.6×) — cheap, flexible, and they'll walk the second someone waves bigger money.
- Standard Weekly (1.0×) — the bread and butter deal. Pays the bills whether they wrestle or not.
- Exclusive Multi-Year (1.1×) — locks them down, boosts loyalty, and makes them completely immune to rival poaching attempts.
Renewal Windows & Bidding Wars
Eight weeks before a deal expires, a ⚠ NEG badge appears on the roster. That's your warning. Anyone over 50 popularity will start drawing rival bids — visible right inside the negotiation dialog so you can see exactly what you're up against. Re-sign early for a 10% discount; let them hit free agency and pay a 25% premium to bring them back.
Clauses With Teeth
The No-Job Clause isn't a sticker — the engine enforces it. Book a clause-holder to lose to someone who isn't meaningfully more over and you'll watch their morale and loyalty crater on the next show. Creative Control, Title Shot guarantees, and Downside Guarantees all carry their own consequences.
Balanced By Simulation
We ran a 30-year headless simulation (1,560 weeks, 1,078 shows) to tune the numbers. Stacked demand multipliers are now capped at 2.0× so the AI can actually afford its own roster, rival bid thresholds were lowered to surface bidding wars more often, and Exclusive deals were sharpened so they're worth signing instead of just expensive.